
How Jane Ng turned the real world into Firewatch
This article is part of Issue 8.5, a digital zine available to Kill Screen’s print subscribers. Read more about it here and get a copy yourself by subscribing to our soon-to-be-relaunched print magazine. /// When an architect drafts a design, they dream big. And where there’s an architect, there’s a craftsman—the person who sits down to bring the concept to life. At San Francisco-based independent game studio Campo Santo, that craftsman is 13-year industry veteran Jane Ng. But instead of fully-realizing buildings, she realizes game art, most recently that of the impeccably stylized Firewatch. “I’m like the builder that comes in…