FRESCO
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Paintings literally change the world in upcoming puzzler FRESCO

The years after Portal came out in 2007 were tiring. An influx of first-person puzzle games broke like a tidal wave over the horizon. All of them flaunting what their creators deemed to be the next big “mind-bending” idea. They simply hoped to wow people. But many of these games were were dull, uninspired rehashes. The genre was quickly saturated to the point that it became unbearable. I’m hit with surprise, then, that upon seeing FRESCO, an upcoming first-person puzzle game, I haven’t held my hands to my face and screamed until my throat was hoarse. Maybe the fallout of 2007 has…

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Fake your way through the art world in Passpartout

If you’ve ever had a table at a convention, or had your work in a gallery, you’ve experienced the sharp sting of a stranger’s silent judgement. “How are you enjoying the show?” you ask as they walk by. They look down at your work and scowl, moving on wordlessly to buy some crappy fan art from the next table over. Your soul wilts. Now you can experience that virtually to, with Passpartout, a simulation of the French art world. You play as a painter, struggling to strike a balance between authenticity and paying your bills (rent, wine, baguettes). You start…

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The making of Candle, a watercolor adventure game

Four years ago, Spanish duo Jose A. Gutiérrez and Miguel Vallés were still at university but had dreams of creating their own videogame. They were naive back then: Gutiérrez had spent years drawing and doing a Fine Art degree but had never done animation before, while Vallés was studying Software Engineering but had never worked on a videogame until then. And what they were trying to achieve is something that Gutiérrez now describes as “absolute madness.” They had €3000 that they had won for coming first prize at a small entrepreneurs competition hosted by the University of Zaragoza. What they had entered was a…

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You’ll want to pay close attention to The Lion’s Song’s second episode

Episode one of The Lion’s Song, titled “Silence,” focused on the timid composer Wilma’s struggle to overcome creative block while secluded in a cabin in the Alps. The forthcoming second episode, “Anthology,” moves on from Wilma’s story, but it won’t leave her behind. Anthology switches protagonists to follow Franz Markert, a painter back in Vienna who can see different “layers” of his subject’s personalities. A brief trailer shows him making cheerful conversation with one of his subjects, inquiring about his childhood as a ghostly figure appears by him, presumably one of the “layers” that Franz is channeling. Earlier, a snippet of…

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Upcoming game about sea battles is made to resemble oil paintings

The brave elegance of ships at sea has fascinated artists since humans first took to the waves. The “Age of Sail” from the 16th to mid-19th century lifted maritime art to new heights, when sea battles, storms and huge, proud ships made naval painting its own genre. Collections like the National Maritime Museum have hundreds of such paintings, many of which were commissioned by naval officers or by private collectors with an affection for the subject. A few games have attempted to take to the sea, like the aptly named Age of Sail (1996), Sid Meier’s Pirates! (2004), or the…

Feature

Throwing money at the screen

It is well known and well documented by now that many videogames released within the last decade are fantasies of accumulation: of experience points, of wealth, of abilities, of guns, of power. That is to say, the power fantasy that these games peddle is built on the idea of upward mobility, that someone can start with nothing, and through hard work and the sheer force of will, gain money and influence. “It is a power fantasy that reflects our time,” writes game critic Austin Walker, “We want to be reassured that our effort will pay off in the end, that…

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New VR game lets you walk around inside a Van Gogh painting

Sign up to receive each week’s Playlist e-mail here! Also check out our full, interactive Playlist section. THE NIGHT CAFE (PC) BY BORROWED LIGHT STUDIOS The point of going to a museum is to gain a more tactile understanding of a piece of art. Being in front of a picture allows you to see the minute details of creation—the brush strokes and oil drips. Yet, museums keep you at a literal arms length from the art. But a VR Van Gogh experience titled The Night Café hopes to correct this discontinuity. Inviting viewers to step inside the swirling vibrancy of Van Gogh’s Le Café de…

Everybody's Gone to the Capture
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The English melancholia of Everybody’s Gone to the Rapture

This article is part of our lead-up to Kill Screen Festival where Everybody’s Gone to the Rapture artist Alex Grahame will be speaking. /// “These are the dark November days when the English hang themselves!” – Voltaire /// The English are known for a number of bred-in-the-bone traits but chief among them is a certain melancholia. There is nothing uniquely English about being a bit sad but history has latched it to us as part of our national character. Perhaps it is our artists who are to blame for this. John Dowland, the Elizabethan bard, is remembered for his motto: “Semper…

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The art of pinball

Sign up to receive each week’s Playlist e-mail here! Also check out our full, interactive Playlist section. INKS (iOS) BY STATE OF PLAY GAMES Pinball is something of a lost art. With the glory days of arcades and The Who’s rock opera Tommy (1969) behind us, the Pinball Wizard may appear to have lost his luster. But State of Play’s INKS is breathing new life into this arcane mode of play, by making the pinball machine double up as a blank canvas for painters. From the creators of Lumino City (2014), the game brings a similarly tactile approach to design. Instead of flashing colors, your ball hits…