Mare
News

MARE’s new teaser shows off its subtle environmental language

A cold wind blows around the stony ramparts of an old, crumbling fort. A young girl in a red dress lies on her belly, seemingly asleep in the grass, black hair fidgeting with the breeze. The electrical wires hanging between tall mechanical pylons also shake to the chorus of the grey gale. The new teaser for MARE, an upcoming “exploratory and sensory VR adventure” by Visiontrick Media, starts with several slow shots of its environments and characters. According to Rui Guerreiro the point is to introduce MARE as a game of subtle contrasts. It’s a game in which you help the little girl journey through a…

Pavilion
News

Pavilion gets eye-tracking support to better support disabled players

Visiontrick Media has revealed that its “fourth-person” puzzle adventure Pavilion is getting eye-tracking controls. The studio teamed up with eye-tracking specialist company Tobii to develop a way for the game to be played solely with your gaze—no keyboard or mouse needed. This is, obviously, a big help for people who have disabilities that make using a keyboard or mouse difficult. The only catch is that you will need a Tobii EyeX Eye-Tracker device in order to play Pavilion with your eyes. But the good news is that the device does work with a bunch of other games including The Division, Watch Dogs…

Review

Pavilion and the maze as metaphor

When I was younger, I got lost in the works of Jorge Luis Borges. In my hubris, I assumed I “got” him in a way that would let me use the tools of literary study to recognize patterns, symbols, and themes. His hermetic prose held secrets that I thought I had unlocked in my sophomoric self-satisfaction. I assured myself that knowing Borges’ favorite subjects, like mazes and infinite libraries, are actually metaphors for the text itself was a revelation that only I and a few select others could hold dear. I was wrong, of course. Not about the obvious readings,…

News

Pavilion’s sublime architecture wants to be solved

Sign up to receive each week’s Playlist e-mail here! Also check out our full, interactive Playlist section. Pavilion (Windows, Mac) BY VISIONTRICK MEDIA Ancient murals on the walls of Pavilion‘s labyrinth depict you as an all-seeing eye and a huge hand from the sky—you are both. Able to see the path through the maze and interact with certain objects, your task is to guide a man from one area to the next. You do this partly by appealing to his instincts: he’s attracted to the heat of open fire, scared of the dark, and follows the chimes of bells. Later, you…

News

Architecture fans will want to watch out for Pavilion next week

Fourth-person puzzle game Pavilion will be released in two parts, the first of which comes to Windows, Mac, and Linux on September 22 through Steam and the Humble Store. The game will debut, however, on the NVIDIA Shield on September 15. Forgot what the fourth-person perspective was? That’s okay, I did, too. In 2014, Visiontrick Media’s Henrick Flink said on the PlayStation blog that it’s used to describe the way the player interacts with the main character; the player isn’t playing as the main character, and is not in control of him, either. “Indirect control” is used to influence, guide,…

Mare
News

Mare will use your gaze to guide a lost girl through mystical ruins

On June 3rd, 2016, a little over a week before E3 2016 began, Visiontrick Media quite boldly announced a new game. Called Mare, it’s to be the studio’s first virtual reality game, one that places an emphasis on exploration and the player’s senses. In the announcement post, Visiontrick noted that they’re still working on their other game, Pavilion—a fourth-person puzzle/adventure game we’ve been eager to get our hands on—but they felt it was time to let the world know about Mare too, especially as it was to appear at E3 as part of the IndieCade Showcase. Visiontrick wanted to make Mare while…