Walking Simulator
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Photography project inspires a videogame about mountains

LA-based digital artist and photographer Carson Lynn is aware of the stigma behind the term “walking simulator.” It’s no coincidence that it’s the title of his latest project and also one of the most divisive terms in videogames. He knows that a lot of people shrug the walking simulator genre off as being games that are simply about walking—as if they were pointless, not even games at all. “I often get the same reaction when someone views my artwork since it’s abstract nature,” Lynn tells me. “Many people don’t want to stop and reflect and think about an artwork, they…

Firewatch
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Calling all explorers: Firewatch now has a free-roam mode

If you could shout “Heyooooo” into Firewatch‘s virtual rendition of the Wyoming wilderness then you would now be able to travel to everywhere the call echoed. That’s on account of an update that has rolled out for all the versions of the game—PC, PlayStation 4, and Xbox One—that introduces a free-roam mode. hike around its trails unhindered After completing the game once, you should find the mode available to select in the special features section of the main menu. Once inside, you can walk and climb around its entire ecosystem with a dynamic 24-hour time cycle to experience too. That…

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My experience as a virtual war photographer in Battlefield 1

Heterotopias is a series of visual investigations into virtual spaces performed by writer and artist Gareth Damian Martin. /// What makes a battlefield different from any other place? Our towns, cities, fields, and parks are all potential battlefields, with lines of sight, choke-points, defensible terrain and no man’s land, all waiting to be activated. But how do you design a battlefield, balance the distribution of buildings, the flow of landscape, the arrangement of forms? It started as an investigation. I would trawl the lone map of Battlefield 1‘s open beta to try to catalog the space custom made for its warfare. Stripping the game of its HUD…

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Photo series shows how GTA V’s bleakness mirrors everyday life

As technology advances and our lives grow more and more digital, the barrier between our physical world and the virtual one grows increasingly blurred. As videogame graphics venture further into the dark lands of the uncanny valley, it seems only consequential that a photographer would eventually utilize in-game screenshots to juxtapose them against our physical world. Pairing our world with one of the most illustrious and life-like of open world games That’s what photographer Ollie Ma’ of Buckinghamshire, England has done, having captured the thematic emotions of disconnect in his photography. In his latest project, “Open World,” Ma’ couples in-game…

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Where does brutalism go after concrete?

The primary material of brutalism, the oft derided and now vaguely in vogue architectural movement, was concrete. Every architectural movement has its primary materials, be they glass, wood, or steel, but in the case of brutalism concrete dominates all discussion of the style’s underlying ideas. It is both the literal and figurative building block, such that it is hard to imagine brutalism as being in any way extricable from concrete. Designer Dantilon Brown’s “The Brutal Deluxe,” the latest in his series of generative architectural images, reimagines brutalism with a different building block: pre-existing buildings. “I set about programming algorithms to…

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Old computers are made cool again in this photography project

The idea of innovation is often much cooler than innovation itself. Jetpacks, for instance, still capture the imagination in ways that a Boeing 737 does not. The former still looks like the future, even if that is a qualification it only holds because such a future has always failed to materialize. The latter—a future that has become our present—is the minivan of the skies: decidedly unsexy but nonetheless important. The jetpack in this context is an unrequited high school crush, the sort of idea best left in the past that still has an emotional hold on you. Ideas fester, and…

The Mind's Eclipse
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A grungy machine-age videogame prioritizes storytelling over difficulty

In The Mind’s Eclipse, players will take on the role of Jonathan Campbell, a scientist who wakes up to find that he’s seemingly the only person left alive in the ruins of a fallen utopia known as the CORE. His only companion is an AI known as L, who is just as mysterious as her single-lettered name suggests. Jonathan must rely on her as he explores the world he finds himself in, in an attempt to find his loved ones. The game is a visual novel that touts emotional and intense narrative moments. As team lead Donald Campbell explains, the story told by The…

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An art book wants you to embrace your failures

To be an artist is to know failure. We know it intimately, in our smudges and our typos. We fear it, anxiously hesitating before we draw the second eye, afraid that we cannot replicate the perfection of the first. Failed It! by Erik Kessels challenges these feelings, arguing for the beauty of our mistakes. It’s part photobook, showcasing many beautiful and hilarious examples of imperfection across different creative mediums. But it’s also part guidebook, seeking to dispel our fear of mistakes and, in doing so, remove an obstacle to reaching our full potential as artists. While some of the photographs…

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Beautiful drone photos depict the warped cityscapes of our future

Photography has always possessed this peculiar quality of contorting a space as well as documenting it. For instance, take motion photography, which captures the momentum of a moving object in a static image while often at the same time distilling the background into a blur of bokeh and light trails. Or tilt-shift photography, where the selective focus of a frame reduces the enormous minutiae of daily human life into a diorama of dramas. Filmmaker and photographer Aydin Büyüktas’ Flatland series, named after Edwin Abbott’s multi-dimensional novella, shapes the world of its subjects while at the same time revealing them. multifaceted…