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New frantic game is basically Devil Daggers in space

There are particular games that can only exist within the confines of the technological limitations of the time they were created. Missile Command (1980) feels anxious in its simplicity: the silence of surrounding the explosions of the missiles reminds you that, eventually, no matter how hard you try, all the cities you are attempting to save will be destroyed. On the other hand, the 2007 Xbox 360 remake of Missile Command added techno music and other small tweaks that, together, deeply obscure the Cold War-era fear of the original. the anxiety heightened by its use of Game Boy graphics An entry into…

Pattern Language
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Artist uses videogame to create an “endlessly mutating death labyrinth”

The wonderful opportunity of videogames for an architect is that they allow for the creation of structures impossible to realize in the physical realm. Sure, for many years, pen and paper has offered the same deal, but not quite. Software lends itself to a virtual space that can be freely explored from different angles, and it has systems that allow for easy tweaking of any architectural arrangement—the possibility of stretching a series of buildings into infinity seems that much more plausible in virtuality. writhing with unstable animation Peter Burr, a New York-based artist with a keen interest in creating spaces…

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Artists are turning to voxels to make the familiar feel new

On February 21, 1986, Nintendo’s The Legend of Zelda was first released in Japan. This week, to celebrate the game’s 30th anniversary, series fans Scott Liniger and Mike McGee took to browser to release a complete 3D remake of the first game titled The Legend of Zelda: 30 Year Tribute. Unfortunately, Nintendo has since pulled the project, but what’s notable about it is how it used voxels to make the familiar world of a decades-old game feel new again. Short for “volumetric pixels,” voxels are an oft-forgotten method of rendering 3D worlds that have nonetheless been making a comeback as…

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Fine art gets an 8-bit inspired make-over

Édouard Manet’s Le Déjeuner sur l’herbe was rejected by the Paris Salon when he submitted it in 1863. In fact, so may paintings were rejected that year that the Emperor Napoleon III decided to create the alternative event where these works could be seen and judged by the public at large.  This “Salon of the Refused,” despite including the now historic work of Manet and others, was treated more like a freakshow of aesthetics than a showcase of France’s avant-garde. The public’s mockery of Manet’s paintings was ongoing, as were allusions in his work to the prostitution scene in late…

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It’s all cults and charming co-workers in Knuckle Sandwich’s new trailer

A shitty job is a rite of passage. You move away from home, maybe go to college, and get a lame job to pay all those pesky bills and rent. Juggling the taxing reality of ten-page essays and “clopening shifts” (in which you work a closing and opening shift… in a row) becomes second nature. Your colleagues often become the confidants you so desperately need, the voids for bemoaning the woes of being a young, broke, and most of all bored adult. Such is the theme of Knuckle Sandwich, the latest in a recent slew of quirky JRPG-inspired games, this…