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The Ballet game Bound is already sashaying into our hearts
There is a certain ballet to game design. Perhaps not in the visual sense, but in the dedication—the blood, sweat, and tears it takes to pull off even a simple movement. Like a game designer, a ballerina must work night and day, while knowing every aspect of what goes into the beauty of her art, both inside and out. From the high level concepts to the granular, from the emotion of the piece to the soles of the shoes that help her execute it. A ballerina must make a world erupt from the rigid structure of her body, creating by pushing the natural limitations of her canvas. Just…