SUPERHOT turns the shooter into a power ballad

Nothing happens without the player’s say-so in SUPERHOT. Their avatar—represented only by a pair of black, jagged-polygonal hands and a gun—is in complete control of the world. Enemies depicted by shimmering red silhouettes run into gauzy, white-washed rooms, ready to fight. Their figures and the black of bullets and nearby weapons stick out like exclamation marks. But nothing moves. Despite the action of every level’s opening, the impending violence hangs suspended in the air until the player is ready for it to begin. The enemies form a tableau that moves as slowly as cold molasses, only speeding up when the…


This voxel editor envisions an alternate history in which all games look like Minecraft

There was a very brief window of time, way back in the early 90s, when the future of 3D graphics was up for grabs and the voxel was a contender. Obviously, polygons blew them out of the water.  But CubeTeam—the multiplayer, browser-based voxel editor—lets you build and print via a 3D printer the cubist landscapes that might have existed if games were built of tiny cubes instead of tiny triangles.  Perhaps not surprisingly, they would probably look a lot like Minecraft, a game that doesn’t technically use voxels but achieves something similar visually. This gets very inside-baseball, but there are…


These low-poly animal sculptures are straight out of a PS1 game

The New Aesthetic continues its synthetic, eye-catching overgrowth into the natural world with these striking statues by Ben Foster. They may have a low poly count, but that just makes his sculptures of PS1-era dogs, horses, and marine mammals stand out all the more from rustic, snowcapped backdrops of New Zealand. The animal forms are actually constructed of white aluminum, not polygons, but it’s nice to imagine that all those creatures trapped behind the screens of your favorite games have been released. Run free, Epona. Run free! You can check out the rest of his work on his website.