ReCore
Review

ReCore buries its head in the sand

“The old dog barks backwards without getting up. I can remember when he was a pup.” — Robert Frost, “The Span of Life” /// ReCore was supposed to be about a woman and her dog—her robotic dog. Its biggest fault is that it isn’t. Joule is part of a group of colonists sent to Far Eden after Earth became uninhabitable. She’s been in cryosleep for a long, long time—Mack, her robot dog, has been chasing his tail for at least a century, I guess. She awakes to find herself alone on Far Eden; the terraforming process there having failed. Corebots…

ReCore
News

ReCore downplays its robot dog, which is all we care about

When ReCore’s first trailer premiered at E3 2015, the protagonist Joule and her scrappy robot dog charmed everyone with their expeditious tag-team adventure. Evoking Rey’s lone scavenger vibe from Star Wars: The Force Awakens (2015), the brief blast of combat at the trailer’s end promised creative, cooperative action—and a canine companion with the trick of interchangeable bodies, so you never need worry about the dog dying. Joule and co. seemed sweet, despite their attacking prowess, and the idea of an open desert to romp through and explore was tantalizing. weird, hidden garages full of violence Pre-release material has since hinted…

ReCore
News

ReCore, robots, and us

ReCore belongs to a grand storytelling tradition. From Forbidden Planet (1956) to Big Hero 6 (2014), Isaac Asimov to Fallout 4 (2015), science fiction has long been preoccupied with the bond between humanity and machines. So have I, for that matter—my earliest memory is being hospitalized for pneumonia at age two and getting to interact with a remote-control robot in the hospital’s playroom. There’s something incredibly powerful about the notion that we’ll one day create automated beings with superior intelligences and mechanical bodies that’ll outlive us all. First announced at last year’s Microsoft E3 Briefing, ReCore is the story of a young woman named Joule Adams…