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Sanctuary is what its name promises, only with more synths and beauty
“Why are you treading on the grass, you dummy?” I had that thought at least a dozen times while playing Sanctuary, Connor Sherlock’s synth-y, first-person walking simulator. There are dirt paths to walk on but much of the ground is covered by grass. Sometimes the shortest path to wherever you’re going, which is nowhere in particular, is to tread on the grass. The grass is sprouting out everything, even what appears to be snow, although it shimmers like something closer to crystal meth. As these crystalline formations crunch underfoot as if it were the crackling background noise of a vinyl…