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Japanese artist convicted of obscenity for sharing 3D prints of her genitals

Megumi Igarashi (better known as Rokudenashiko or “Good-for-nothing-girl”) is a Japanese artist whose work, which revolves around female genitalia, has sparked legal action to be taken against her. According to Japan Times, Igarashi lost an obscenity case over distributing 3D data soon after getting acquitted over a different obscenity case. Igarashi was convicted of spreading data across the internet from October 2013 to March 2014 that would allow users to create an exact replica of her genitals. Because of strict censorship laws, the data was deemed too detailed, and the Tokyo District Court judged the 3D data “obscene.” Even though Igarashi…

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Inside the Kubrickian spaces of Twelve Minutes

Visual artist Luis Antonio’s been around. He used to work at a couple big name game companies (Rockstar and Ubisoft). But, feeling unfulfilled, he jumped ship to work on Jonathan Blow’s The Witness, a game that incidentally inspired him to learn programming and pursue his own personal project, Twelve Minutes. Twelve Minutes has been in development for around three years, but until now, was merely a passion project, a side activity. But now, that’s all changed: as Antonio’s announced that development of Twelve Minutes has achieved funding, and has become a full-time project. (A screenshot from the Twelve Minutes prototype)…

Line/Dash
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In Line/Dash, you are both maze-maker and maze-runner

It’s a chicken and egg problem, and one with deep roots in videogaming history. And we’ll get to that, I promise. But first: some words about Line/Dash. Created by Davide A. Fiandra, Line/Dash is a minimally modernized arcade game. Blocks float across the screen rom right-to-left. Your job is to intercept them before they exit stage-left. This is done by launching lines in their direction. At the click of a key, a line starts working its way downwards. At the click of another key, said line branches off to intercept the incoming block—or at least it does if everything is…

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Dedicated LEGO fans build an impressive animated Sisyphus sculpture

When I first saw JK Brickworks’ “Sisyphus Kinetic Sculpture,” I was floored by how smoothly it moved. My primary experience with LEGO, like many, was as a stationary medium, and yet here I saw a piece of art made entirely out of LEGO bricks moving with the fluidity of a Disney animation. As I was to discover on JK Brickworks’ site, this immediate comparison is no accident, as the project was inspired by a 3D modeling program from Disney Research that allows both artists and non-experts alike to plan out mechanical characters in a virtual space before constructing them in…

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A Japanese artist’s venture into the uncanny through cityscapes

In videogames, cityscapes are often the most interesting types of environments. From Jet Set Radio’s neon-colored, ever-grindable Tokyo-to, to Mirror’s Edge’s parkour-ready, futuristic city, cityscapes in videogames emit the uncanny, but not quite in a Freudian way. Fictional cityscapes are instead uncanny in that they always feel familiar, but still mystify and surprise us. In a similar sense, there’s a weird ping of fantastical familiarity that emanates from the recent award-winning artwork of 22-year-old Japanese artist Daisuke Tajima. Is it the breathtaking detail solely drawn by a black ink pen? The immense precision of the windows on buildings? The scale…

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Meet the VHS tape monsters of our wasteful future

French artist Philip Ob Rey’s latest project pitches sculptures “skeletonned with VHS film-rolls” against the grey skies of Iceland. His series of black-and-white photos and accompanying short films share haunting visions of a post-human world. It’s one in which primordial giants have arisen, tangled in the tape reels that remain of our lost culture, stumbling menacingly across a cold wasteland.  the unnatural waste of electronics that we leave behind  “V” HS Project, as Ob Rey calls it, comprises five series of photos: “The Lavas’ Whisper,” “Submarine Wings and Seeds,” “Thousands of Njord’s Feathers,” “Shadows of Bedrock Children,” and “Unknown Ashes…