The Year In Weird

I think I started writing about videogames because I was lonely. What I found in games was a sorely needed form of two-way communication. It started sometime in 2007 when I happened across the Indygamer blog (founded by Tim W., who I’ve now joined in doing similar work on Warp Door), which was regularly discovering and writing about these small, weird games that you couldn’t find anywhere else. After a while, I started to recognize some of the recurring names of the individuals that were making these fascinating experiences. With some of these creators, it was possible to see themes across their oeuvre that collectively explored…

Uriel's Chasm 2

Why the creator of one of Steam’s most hated games made a sequel

“The sequel no one asked for,” begins one user review of Uriel’s Chasm 2: את on Steam. It’s a solid thumbs-down verdict and it sums up the general sentiment surrounding the sequel to one of Steam’s most hated games. Uriel’s Chasm has around 2,500 user reviews and not even a fifth of them are positive (that is, giving the game a thumbs-up). This leaves it with a rare “Overwhelmingly Negative” verdict. In the Steam forums for Uriel’s Chasm 2 one person asks its creator, straight up, “what in the world would possess you to create a part 2?” It’s a…


The hopes and fears of using a videogame as an online confession booth

The idea of a videogame acting as a confession booth is a distressing one. There’s a reason why the religious rite of penance is resolved in a two-person cubicle that can only be occupied by the sinner and a priest. This set-up allows for what is considered to be safe spiritual counseling. You can’t guarantee this if, say, the booth’s walls became digital and were expanded to the size of a videogame world that’s open to anyone with an internet connection. Yet, this is what Selfie: Sisters of the Amniotic Lens essentially is. you have opened up a figurative wound …