
Why videogames love Alice in Wonderland
The bed is on the ceiling. The faucet is dripping up. A fish floats above you, bleating sonorous pun-filled pronouncements: “The sweet scent of bile hangs like a condemned man.” In the center of the room is a tiny door; on the table, a potion. “I’m constantly observing my declining behavior as if through a looking glass,” the protagonist mutters to himself. I think you might know what happens next. Why do videogames love Alice’s Adventures in Wonderland (1865)? Again and again they return to it as a reference point, regardless of genre, regardless of style. What I just described…