
The Identity of a Fighter
What do fighting games teach us about identity?
What do fighting games teach us about identity?
We ponder the implications of Link in Mario Kart.
How deep will you get sucked in?
Sweet little axe-wielding Villager.
An alternate look at Nintendo’s red-headed stepchild.
Nintendo’s greatest equalizer.
Also discussed: Golf (the NES game).
A bullet point for Lethal League is “no weak shit,” and that’s the truth. The still shots aren’t much to look at, but the announcement trailer for this alt-sports game from Reptile Games is sizzling. It’s a solid minute of two characters slinging a ball or puck or other dangerous round thing at each other as hard as humanly possible. One of these characters is a robot in breakdancing pants on a skateboard. The game in motion looks like little else, a cross between dodgeball and Guilty Gears with a dash of Smash Bros., with plenty of powerful moves to charge-up…
Yesterday Nintendo opened the floodgates on Smash Bros. news, going well beyond the typical stuff they’ve been spoon-feeding fanboys about Peach being a playable character or whatever. In particular, the “Smash run” mode, exclusively in the 3DS edition (which is coming in summer, the Wii U version doesn’t hit till end of year), looks like a hoot. Basically, you and three pals race through small platforming stages collecting power-ups. This is important because, for a Smash game to really take hold, you need to have something to do besides death match Pikachu all the time. That is to say the…