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Gameplay becomes a musical instrument in Sound System II
What does a videogame sound like? That’s the question Pippin Barr has been trialing as of late. It might seem absurd at first—we know what games sound like, don’t we?—but he doesn’t refer to diegetic sounds or sound effects that go towards making a convincing world. What he is interested in is the idea of gameplay as an instrument. David “Proteus” Kanaga can be pointed to as the source of this concept, at least for Barr. Before even Proteus, Kanaga was scoring videogames in a way that gave each verb or action an auditory identity. His idea was that the…