Sunless Skies
News

Sunless Skies doesn’t take place in outer space as we know it

It’s no surprise that outer space in Sunless Skies isn’t the terrifying vacuum that we know lingers above our heads. After all, the sea in the game’s predecessor Sunless Sea wasn’t the blue ocean of our Earth—it was the Unterzee, an underground sea populated with its own terrible creatures and peculiar folktales to pursue. In a blog post, Failbetter Games outlined what will likely come to define the High Wilderness, which is the name given to space in Sunless Skies—note: Failbetter has said that this is all in the early stages and “we might revise it, change it completely.” The studio starts…

Routine
News

There’s a good reason you don’t know much about survival horror game Routine

It’s been four years since first-person, survival-horror-in-space game Routine first pinged on my radar, and I barely know more about it now than I did then. This isn’t due to negligence on my part—Lunar Software, the team making it, have been very stringent on what info they put out into the wild. This hasn’t changed with the latest update on the game’s progress: specifically, a trailer and the reveal that it should be out in March 2017. There’s little in this new trailer that we haven’t seen before, including an abandoned lunar base, the handheld scanner-cum-gun, and a nasty man-robot…

Feature

The greatest technical feats in No Man’s Sky

This article is part of a collaboration with iQ by Intel. A veteran explorer, low on supplies, lands on an uncharted alien planet with a cyan ocean and ruby-red grass. Enormous, dinosaur-like creatures with horns graze nearby, but at least there doesn’t appear to be any acid rain, unlike the last place. After some scavenging, the explorer hops back onto her spaceship to tackle another one of the 18 quintillion planets ahead. The space exploration game No Man’s Sky, released in August 2016, is already famous for its singularly beautiful digital world. But it’s also an unprecedented technical marvel, one…

News

The perfect videogame for people into stargazing

I like to dream about space—the flowering alien plant life light years away from Earth, the planets circling a big burning star rivaling our sun. It’s water on Mars and planets made up of swirling gas that I think about, too. I’ll conjure up in my mind the planets lurking just beyond our solar system’s reach, though some day I won’t have to: in January, planetary scientists Konstantin Batygin and Mike Brown discovered evidence of what they believe is a Neptune-sized planet that orbits our sun every 15,000 years: Planet X. Unlike me, Batygin and Brown are actually searching for new planets—perhaps to make…

Review

Starbound rockets you back to childhood

Socrates asserted that “man must rise above Earth to the top of the atmosphere and beyond, for only then will he fully understand the world in which he lives.” This sentiment is at least in part why NASA was established, and why investments are made in “NASA’s grand dream.” It’s why Elon Musk’s SpaceX was able to raise over $1 billion for spaceship manufacturing from companies like Google, with rocket rides for the public booked out for years. And maybe it’s why many of us, as kids, couldn’t help but stare up at the vast, velvet expanse of the night…

News

Venineth promises nothing but ancient alien landscapes

Venineth’s internet presence is currently composed of three narrative-less videos, a handful of screenshots, and a loose description of an exploration-based puzzle game. Besides that, what you’ll be doing in its world is unknown. Their website mentions “ancient alien technology,” but the worlds that have been shown so far are barren but for a few beams of blue light. There are no characters, at least that have been shown so far, and no words, just a pinball-esque reference point for the player—you literally play as a ball—that rolls gently around the desert. It pushes one of the blue lights to…

News

Every creature in No Man’s Sky is a dog

You drift slowly into the unnamed planet’s atmosphere, eager to set your spacecraft down and explore the endless possibilities put forward by the procedurally generated landscape. The ship begins to shake gently as you make your descent, the view outside reduced to a motion blur of saturated colors as the stars and sky blend seamlessly together. After breaking through the clouds and surveying the area, you pick a safe patch of ground to steer your ship toward. Perhaps this planet is full of water or giant rock formations. Is the fauna abundant here, or nonexistent? The ship has landed safely—it’s…

No Man's Sky
Review

No Man’s Sky is a theater of processes

I remember making a mental note when I read that Sean Murray’s “favorite thing” in No Man’s Sky were the space station windows. On two separate occasions, he even went so far as to take people directly to the same window, as if it was one of the prime features of the game. “I’m going to show you the stupidest thing,” explained Murray to IGN, “A videogame window,” quickly adding “but it’s super-cool.” It seemed like a particularly odd thing for him to say. Here was Murray, the face of a game with 18 quintillion planets, a game whose selling…

News

Spaceplan gives you a delicate view of the universe

Jake Hollands’s Spaceplan starts with a blank screen, the controls of your space ship are damaged, and the only way to start it up is to click on the Kinetigen on the top left of your screen. I click, and every click gives me a single watt of power. Solar panels, I’m then informed, will cost 10 watts. Uh oh. It appears I’ve found myself a clicker. This is a disaster. Clicker games have been my kryptonite since I left my computer powered up for six weeks in university to corner the cookie market in Cookie Clicker (2013), and when I did the same…