Future Unfolding
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You can sprint across Future Unfolding’s dreamlike meadows very soon

Future Unfolding has looked good for a long time. We first spotted it almost three years ago when we naively said that it would be coming out in 2014. Not a chance. We’ve just entered 2017 and it’s still not out. But it will be out soon. In fact, its arrival is listed on Steam as “Early 2017.” If you haven’t yet recovered from your New Year’s Eve party, let me get you up to speed: that’s where we are right now. Andreas Zecher, one of the people making Future Unfolding, is already prepping for the drop. As far as can…

Future Unfolding
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Future Unfolding’s team wants to randomly generate hand-designed puzzles

In his recent book Spelunky, Derek Yu writes about the process of designing his 2008 (and 2012 remake) game of the same name, and often refers to the difficulties introduced by the decision to generate levels randomly. He describes trying to make sure that every time a level is generated, it is new, challenging, and solvable: “The game’s first priority,” he says, “is to make sure that there is a path from the entrance to the exit that is traversable without the use of bombs, rope, or other special equipment.” Spelunky generates its levels with templates for rooms and patterns for smaller…

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Future Unfolding will let us play with the animals on PS4, and so it should

“Come, bunnies,” I announced to the empty room behind me. “Follow me, your glorious leader!” In Future Unfolding, you run around a forest that has the florid appearance of spilled paint, and you can talk to the animals. As if some glorified Pied Piper, you stride with great bounds across flower patches, painting blue streaks as you sprint between the shadows of leafy trees, a fleet of fluffy animals in tow.  When I started playing Future Unfolding, my controller was disconnected, and so I was left to use either my mouse or my keyboard. “Nah,” I said, and got up…