
Here it is, the game that Spore was supposed to be
In 2005, when the initial tech demo for Spore (2008) came out, players salivated. Here was a realistic life simulator letting you shape and follow the evolution of a universe—from a creature’s humble beginnings in its cellular stage to galactic exploration and colonization. As with Powers of Ten, the 1977 documentary that inspired the game, Spore promised to let players experience the vastness and interconnected nature of the universe. When the game was finally released in 2008, those who clamored for realism were left disappointed. The game shifted away from its “scientifically accurate” nature instead favoring a more simplified and “cute”…