
Submerged finds boredom at the end of the world
For those who wanted collectibles in their apocalypse: here you go.
For those who wanted collectibles in their apocalypse: here you go.
Submerged explores a vaguely serene, post-apocalyptic world that is, well, submerged, thanks to global warming, melting icecaps, and poorly constructed window air conditioner units. We’ve been tracking it for awhile, through screenshots and Vines, and now the Australian studio Uppercut Games has released a full trailer. Seeing this thing in motion teases out the Ico-ness of it: the sense of melancholy, the earnestness of its central relationship, the way it explores a brown palette without looking, like, all brown everything. The game is due out next year.
We’ve been watching Submerged, the new future release from the Australians at Uppercut Games, since it was quietly announced this summer. They posted on their development blog that they are going for a kind of “destroyed beauty,” which we so often see in these games about exploring ramshackle solitary worlds, like Vane and Cylne. But in the case of Submerged, it’s a world that’s undergone environmental change. And given the world’s focus on climate change and that more than 300,000 people marched on Wall Street to demand changes in our climate policy, the timing couldn’t be better. Uppercut’s already released some…
Submerged, from the little-known Australians at Uppercut Games, is a very pretty exploration game about sailing a small fishing vessel through a tropical city that is half, well, submerged. The devs posted on their development blog that they are going for a kind of “destroyed beauty,” which we so often see in these games about exploring ramshackle solitary worlds, like Vane and Cylne. But this one stands out in that the disaster seems to be caused by modern geological tragedy. Intentional or not, the theme brings to mind the rising sea levels brought on by the warming global climate—the islands of…