SUPERHYPERCUBE is here to make VR worthwhile

Sign up to receive each week’s Playlist e-mail here! Also check out our full, interactive Playlist section. SUPERHYPERCUBE (PS4) BY KOKOROMI In this new dawn of virtual reality, people will try to port all sorts of things into VR that shouldn’t be there. Yet for every egregious Until Dawn DLC, there’s a SUPERHYPERCUBE to remind you that matches made in heaven still exist. Comparable to the look and pacing of Tetris, in SUPERHYPERCUBE you must rotate and arrange a cluster of cubes to fit through an impending wall. Despite sharing some DNA with 2D classics, SUPERHYPERCUBE feels like a beast of its…


SUPERHYPERCUBE finds common ground between Tetris and Blade Runner

VR had me skeptical, but then again, I’m pretty much always skeptical of new gaming technology. Similarly, when Microsoft’s Kinect rolled around, so too did my eyeballs, right into the back of my skull. I can lazily holler at my Xbox to turn on? Big deal. With VR, I could scan my entire surroundings and yet stay encompassed in another dimension? So what. My perception of VR was comparable to what the editors at Time thought when putting the creator of the Oculus Rift on their cover in that goofy pose: that VR was probably silly. Then I played a…


SUPERHYPERCUBE is bringing telekinetic tetris to virtual reality

Very few games are telekinesis-friendly. Sure, you use your mind to move objects, but there is always a visible intermediary. Even the illusion of psychic ability cannot survive in most games.  SUPERHYPERCUBE, which has been in development since 2008, offers the promise of telekinetic Tetris. Since its original version, the game has promised to use 3D-depth to maximize and enliven the challenge of fitting blocks into walls. In earlier iterations, this was to be achieved through more traditional stereoscopy—the blue and red glasses variety. With the rise of virtual reality (VR), the game appears to have plumbed new depths, and…