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Tag: telltale

Article

A series of inputs and outputs

Colossal Cave Adventure (or, Adventure for short) isn’t exactly a familiar title today. Developed during the early 1970s, Adventure was written by programmer Will Crowther while working for Bolt, Beranek and Newman. Crowther was an advent cave explorer, and had vast experience surveying the Kentucky caves. So, combining his love for caverning with his passion for fantasy role-playing, Crowther wrote a short interactive story about exploring a fantastical cave for his daughters. With the help of programmer Don Woods, the game quickly spread across the fledgling internet, and became an instant phenomenon. By the late 1970s, Adventure had ushered in…

Review

Can Telltale game design and the Game of Thrones universe coexist?

On paper, Game of Thrones’ complex medieval intrigue and Telltale Games’ unique brand of choose-your-own-adventure storytelling is a perfect match. And in the final episode of season 1 of Telltale’s series, the stakes are the highest of the whole season, not only for the characters beset with the inevitably bloody dealings within, but also for a game design thesis that has continued to promise and remind players that their choices will matter, steering the plot and shaping the characters. But now with season 1 at its close, it’s worth asking whether a plot that the player controls is really in the…

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