Article

Go Sunset a Watchman

This past summer saw, within a month of each other, the arrival of two of the year’s most unwanted works: Harper Lee’s Go Set a Watchman and Tale of Tale’s Sunset. No one asked for, and no one is celebrating, Watchman’s publication. Leaving aside the troubling context surrounding the “discovery” of the book’s manuscript and the alleged role Lee’s caretaker had in its release, there is always an uncomfortable silence after the shattering of an idol. That’s despite the deconsecration of Atticus Finch being especially timely in the context of, say, the swell of the Black Lives Matter movement. In…

Review

The impossibility of sadness in That Dragon, Cancer

Art has always been useful for drawing our attention to the controversially sad. Take something like Zoe Quinn’s text adventure Depression Quest; depression is, by its nature, a miserable affliction, but it is also a diagnostic category burdened by stigma, shame, and skepticism. Some people insist that reliance on psychotherapy or medication is a sign of moral weakness, while others deny that clinical depression exists at all. Playing Quinn’s game and allowing yourself to feel sad therefore becomes a form of social action; to play is also to take a stand, placing yourself on one side of a debate. The…

Article

High Scores: The Best Videogames of 2015

Header image and artwork by Caty McCarthy 25. Lovers in a Dangerous Spacetime (Asteroid Base) Neon cuteness belying hardened spacefaring carnage. A manic platformer disguised as a cheerful shoot-em-up. Lovers in a Dangerous Spacetime is a lot of things, and all of those things are descending on you at the exact same time. With the evil forces of anti-love surrounding you as you save imprisoned space bunnies, Lovers works best with two players sitting side-by-side, working together against near-impossible odds. An AI-controlled dog or cat can accompany you on your suicide mission, but facing down increasing waves of enemies next to…

Feature

The Year in Feels

If we had access to some grand compendium filled with every single emotion that videogames make us feel, it would probably waste most of its words trying to describe fun. But as a concept, fun is primitive. Fun is escape. Like a dog chasing a tennis ball or a crow sliding down a tin roof, fun is intuitive. Fun is smashing your thumb down on the square button while Kratos slings around his orange blades. Fun is nailing that QTE and watching Kratos pull out the cyclops’ eye. Fun is when the red blobs come out and makes Kratos stronger,…

News

Explore a portrait of a game creator in The Beginner’s Guide

Sign up to receive each week’s Playlist e-mail here! Also check out our full, interactive Playlist section. The Beginner’s Guide (PC, Mac)  BY Everything Unlimited LTD The Beginner’s Guide, a followup from the creator of The Stanley Parable (which is a game about games) is a videogame about the people that make them. Somewhere amidst all that game-ness is the portrait of a person, a friendship, and a community of people who are still figuring out how to create and even talk about this thing they love. Voiced by the designer himself, Davey Wreden, Beginner’s Guide sets you out on a journey to understand Davey’s friend, Coda, through a series…