Feature

Against Crafting

Some videogames exist solely to allow us to make things: Minecraft (2009), LittleBigPlanet (2008), Super Mario Maker (2015). Many more games—too many more games—ask us to make things for no good reason. Crafting systems were once grafted-on additions to games already engorged with an excess of “features.” They have evolved; they have expanded; they have become sentient. They need to be stopped. This is a manifesto against them. I. Crafting is boring, because it’s never more than a form of waiting Crafting is spreadsheet management, data entry, Dilbert on a Monday as he looks for ways to use a stapler…

Feature

Throwing money at the screen

It is well known and well documented by now that many videogames released within the last decade are fantasies of accumulation: of experience points, of wealth, of abilities, of guns, of power. That is to say, the power fantasy that these games peddle is built on the idea of upward mobility, that someone can start with nothing, and through hard work and the sheer force of will, gain money and influence. “It is a power fantasy that reflects our time,” writes game critic Austin Walker, “We want to be reassured that our effort will pay off in the end, that…

Feature

The Year of Mom

It begins with her. Whether the birth of a nation or your own life, it all began with her. Inside her, existence takes shape. Outside her, the shape of her existence is forgotten. As American poet and feminist Adrienne Rich says, “Life on the planet is born of woman.” Yet, somehow, the begetter of planet Earth has been all but cursorily kept out of humanity’s central myths, social structures, and ideologies. In Of Woman Born: Motherhood as Experience and Institution, Rich weaves autobiography with literary and historical research to paint a universal portrait of motherhood as it exists under patriarchy.…

News

Videogame dadification takes a delightful turn for the bizarre in Dad Quest

IRL dads are basically super human. In fact, there’s an entire subreddit dedicated to dad reflexes because they are so outside the realm of normal human capabilities that their special powers only activate once the fruit of one’s loins is threatened by malicious gravity and the like. Perhaps this explains why dadification has taken over so many gaming plots: because the super-human capabilities of a dad translates seamlessly to the super-human feats achieved by most videogame protagonists. But usually in games, the super-human capabilities of a father are explored through a very specific lens. In titles like The Last of Us and…

News

The Last of Us soundtrack is getting the beautiful vinyl LP it always needed

“Whoa. Look at this place!” Ellie says as you walk through the doorway, into an old record store. You’re on your way to Bill’s hideout and this abandoned town is the first place that lets you truly grasp Ellie’s alienation from our own world. It’s not that she just doesn’t listen to records. She’s not some teenager who doesn’t care or understand obsolete pieces of art work. To Ellie, a record is a foreign artifact—like a moon rock or ancient Egyptian scroll. It’s a difference in the age gap that no one from the world before the outbreak would’ve had…