The true enemy in Moebius: Empire Rising is mundanity
Test your patience in the name of science and history.
Test your patience in the name of science and history.
This past Sunday’s New York Times Magazine features a remarkable story on the junk food industry and its many secretive struggles for our mouths. Though the author, Michael Moss, kept his focus on obesity and nutrition, I couldn’t help but notice a few startling parallels with the many videogames I just can’t stop playing. Chief among them was food scientist Steven Witherly’s diagnosis of why Cheetos are so tasty and addictive, a trait endemic to a growing number of short, disposable games that sink their hooks in and won’t let go. – – – He calls the effect Vanishing Caloric…
If you live in some bustling metropolis like New York City or Stockholm or Tokyo, you know that getting to work can be as fraught with danger or excitement as escaping the outstretched clutches of any final boss. Sidewalker: Late to Work is an iOS endless runner where your goal is just that: To be on time. Not exactly the stuff of legend. But most days, just surviving another twenty-four hours without punching a stranger or getting run-over by a Prius feels heroic. Instead of creating their own world only to blow it up, why don’t more developers mine the…