
Simogo thanks Iwata by returning the gift of whimsy and play
Thank you, Satoru Iwata.
Thank you, Satoru Iwata.
More episodes to become available over the next three weeks.
“Deep breath.” /// Swedish pair Simon Flesser and Magnus Gardebäck, the two personalities that form Simogo, have proven their talent in producing air-sucking audiences. Year Walk was a creepy folk-thriller that you gasped along to. DEVICE 6 used text as a path to weave a tale of regular staccato; you took sharp inward breaths at every knife-twist and solved puzzle. Then, with The Sailor’s Dream, we rowed along a sea of lost places, caught in a meditative reverie. Here, you could breath with the rhythm of the waves, which were a reliable return location from each journey into the game’s…
Simogo’s The Sensational December Machine asks why we fear emotive technology.
Games are discovering just how full an empty area can be.
Sign up to receive each week’s Playlist e-mail here! Also check out our full, interactive Playlist section. THE SAILOR’S DREAM (iOS) BY SIMOGO Simogo’s previous games Year Walk and Device 6 put richly detailed spins on recognizable frameworks: point-and-click adventure, interactive fiction. But The Sailor’s Dream is something new, a mingling of short story and art installation. There are no tangible puzzles to speak of, only a nonlinear narrative that relies on your initiative to piece it together. It’s like a pitch for a new kind of ebook that combines the comfort of prose with the intimacy of touch interaction. And with Simogo’s signature attention to aesthetic,…
Simogo’s latest defies categorization.
Breaking the silence.
She sells seashells by the appstore.