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Simogo announces four-part "podcast mystery," is just the coolest

“Deep breath.” /// Swedish pair Simon Flesser and Magnus Gardebäck, the two personalities that form Simogo, have proven their talent in producing air-sucking audiences. Year Walk was a creepy folk-thriller that you gasped along to. DEVICE 6 used text as a path to weave a tale of regular staccato; you took sharp inward breaths at every knife-twist and solved puzzle. Then, with The Sailor’s Dream, we rowed along a sea of lost places, caught in a meditative reverie. Here, you could breath with the rhythm of the waves, which were a reliable return location from each journey into the game’s…

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Dream of this week’s playlist pick

Sign up to receive each week’s Playlist e-mail here! Also check out our full, interactive Playlist section. THE SAILOR’S DREAM (iOS) BY SIMOGO Simogo’s previous games Year Walk and Device 6 put richly detailed spins on recognizable frameworks: point-and-click adventure, interactive fiction. But The Sailor’s Dream is something new, a mingling of short story and art installation. There are no tangible puzzles to speak of, only a nonlinear narrative that relies on your initiative to piece it together. It’s like a pitch for a new kind of ebook that combines the comfort of prose with the intimacy of touch interaction. And with Simogo’s signature attention to aesthetic,…