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Pippin Barr’s virtual art gallery contains no art, but lots of questions
When 3D spaces were popularized in videogames it led to a new kind of energy bubbling up through creative pores. Those who worked within the medium had a whole new avenue to explore—all this extra space, and what to do with it? No longer did illusions have be figured out, but actual working 3D spaces could be furnished and design bent around the new challenges they brought. Classic architecture such as Doom‘s haunting sci-fi corridors and Resident Evil‘s labyrinthine mansion were invented within this era, becoming archetypes for years to come. It’s typical of Pippin Barr, then, for his first…