
Everybody’s Gone to the Rapture aims for "genuinely nonlinear narrative"
Everybody’s Gone to the Rapture designer Dan Pinchbeck has written a long blog post detailing the game’s creative genesis. Peppered throughout are some hints on what the final game—which, after being shrouded in secrecy, is due to be released in early August—might contain. He’s spoken before (to Kill Screen, among other places) about the “cosy catastrophe” branch of apocalyptic fiction, a distinctly British take on the end of the world focused as much on the quiet dissolution and retention of social norms as it is on, like, marauding bands of radioactive freaks. Here he pinpoints their appeal to the era:…