Using videogames to combat mental illness stigma
This article is part of a collaboration with iQ by Intel. Mental illness is a complex, nuanced subject that many forms of entertainment have tried to faithfully portray. Movies such as Silver Linings Playbook and TV series like Showtimes’ Homeland have succeeded to varying degrees, but many attempts fall into clichés that perpetuate misinformation. Despite some mishaps like Eternal Darkness: Sanity’s Requiem, where those who suffer from mental illness are seen as defective, video games are a powerful vehicle for exploring this topic in new and enlightening ways. “The challenge games face in regard to the mental health discussion is how…