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Indirect combat is all you’ll have to tackle ENYO’s labyrinth monsters

In an industry that likes to stab stuff almost as much as it likes to shoot people, an “indirect combat” game might seem a little out of place. In fact, the concept has more in common with puzzles than fighting games, as the inability to directly attack your opponent means that the player is forced to use the terrain and any abilities they might have to their advantage. It’s the same idea as forcing a spider to fall off a cracked wall in Lara Croft GO (2015): if you can’t approach them directly, lure them to another doom.   drag…

Card Thief
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Card Thief’s abstraction of stealth gets more impressive

The last time we saw Card Thief, its creators were in the midst of building a stealth-based approach to card games that has more in common with Thief (1998) than, well, cards. Long story short, Card Thief uses the statistics typical of both card and tabletop games to simulate the effects of light, the direction of vision, and the player’s stealth level. It’s the same thing that might be taken into consideration as you creep behind people’s backs in an RPG, but boiled down to its most simple. It’s the same fundamental change in conditions as crouching down behind a…

Card Thief
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Card Thief brings medieval stealth to the card game format

Card Thief is an upcoming game from the Tinytouchtales studio headed by Arnold Rauers. Inspired by Thief (1998) and Sage Solitaire (2015), it will see players extinguishing torches and sneaking past salivating dogs to string long chains of cards together as the obstacles mount up. Tinytouchtales’s last effort, Card Crawl (2015), also used a more-or-less standard deck of cards to blend dungeon crawling and Solitaire. At some level, Solitaire isn’t a card game anymore. Or, it’s not a game you play with cards. Microsoft Solitaire (1989) was developed by Wes Cherry with art by Susan Kare in an effort to…