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Titanfall alpha invites going out to some very serious Battlefield 4 fans

We love how Titanfall is plopping down some towering robots into the standard tactical-cooperative-shooter. But how will the average Battlefield 4 devotee who lives and breathes through the barrel of an AR-15 feel about it? Well, that’s what the guys at Respawn Entertainment want to know, as they have sent out invitations to a select number of Battlefield players. These lucky guys and gals were selected at random, asking them to play the game early before its March 14th release. What we’re wondering is how they will like it. Battlefield has increasingly closed the gap with Call of Duty, homogenizing (or perfecting)…

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Photography game FO/CUS rethinks the aim of lifeless shooters

When a guy like John Carmack says that the first-person shooter will never die, it’s pretty much gospel. But FO/CUS by mindful xp is a prime example of how conventions of the shooter can be flipped into something non-categorizable and special. You can play it here. Made for the 7 Day FPS competition but not finished in time, FO/CUS retools the function of zooming typically seen when using a rifle to snipe an unwitting hooligan in army fatigues. Instead of capping a fool, the player surreally zooms in with a camera lens on itty-bitty pixels, which happen to be microscopic…

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With John Carmack’s departure for virtual reality, the first-person shooter has officially been perfected

As the technical wizard behind games like Wolfenstein 3D, Doom, and Quake, John Carmack has been an instrumental figure in the advancement of the first-person shooter. Under his guiding light, the genre has progressed from labyrinths of crude, brick mazes to the elegant experiences we know today. But now Carmack is resigning to work full-time on the Oculus Rift.  No one but Carmack knows why he left id to pursue the promise of cyberspace. All we have to go on is this tweet:  But one has to imagine that tuning engines for first-person shooters has become a little tired, considering…