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Proteus: Artifact Edition brings the game’s pastoral landscapes into your home

At first glance, there would seem to be nothing more tangible than a landscape. An arrangement of physical objects, spread out before you, traversable, understandable, concrete in every sense. Yet when you start to think of a specific landscape, things start to cloud. What is a landscape if not the play of light on a hillside, the gathering of clouds on a horizon, the mood of the image as seen through your eyes, in your time, with your colors? All of these things are transient, unfixed, perhaps impossible to repeat. A landscape as a formation might be concrete, but a…

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The beautiful Eastern European folktales behind Forest of Sleep

Forest of Sleep, the procedural adventure inspired by oral storytelling and the latest brainchild from the creator of Proteus (2013), looks more like a children’s book than a videogame. Early screenshots unapologetically resemble artwork, illustrated with bold borders and thick lines and no UI in sight. In an interview with the Forest of Sleep team, producer Hannah Nicklin talks to artist and animator Nicolai Troshinsky about his illustration background, and connection to the Eastern European folklore that permeates their game. a slower style, filled with tiny gestures Troshinsky discusses how he and Ed Key, the co-creator of Forest of Sleep, tossed…

Forest of Sleep
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Turning Narrative Into A Play Space With Forest Of Sleep

Proteus creator Ed Key and artist Nicolai Troshinsky of Twisted Tree Games have only talked abstractly about their upcoming experimental narrative game Forest of Sleep before. But now, a few months after its initial announcement, the pair have cut into the specifics of what they mean when citing “emergent associations” and “cinematic language.” Speaking to Gamasutra, Key revealed the process behind his effort to use procedural generation to create stories that had both drama and pacing, using only hand-made art pieces and wordless animated scenes. Crucial to this aim is the choice of influence found in late-20th century Eastern European illustration…

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Forest of Sleep is like a Russian storybook come to life, by creator of Proteus

Described as an “experimental storytelling/adventure game inspired by Russian fairytales,” Forest of Sleep is a collaboration by Proteus creator Ed Key, artist Nicolai Troshinsky, and a few others. A few glimpses of its storybook-style art hit Twitter last week, but now there’s a new website revealing more information about the game’s unique take on adventure games. dynamically improvised short stories  Besides its art, the big thing about Forest of Sleep is the way it combines story elements to produce what its creators describe as “dynamically improvised short stories.” Since the team at Twisted Tree Games are still speaking about it…