
Push Me Pull You’s long stretch to good menu design
Spending time in menus and load screens is often tedious. It can be a time of annoyance and bored Twitter refreshing. Except when it doesn’t have to be. In a blog post from House House, the creators of the recently released competitive game Push Me Pull You, the team described their different approach for the user interface (UI) design of their game’s menus. Instead of a bland menu, House House dreamed of a practically designed UI—one that exists within its own little world. Menus that can even serve as a time for careful reflection, rather than boredom, between the quick wrestling matches of…