Uncharted 4
Review

Uncharted 4 has no regrets

There’s a brief moment in the first hour of Uncharted 4: A Thief’s End where Nathan Drake, a retired treasure hunter, combs through the artifacts from his adventures that he keeps in his attic. The space is ruined with meticulous clutter—each individual relic a callback to some grand excursion—and as I explored this makeshift museum, I found myself falling prey to the same fond memories that overtake the game’s protagonist. Sifting through this digital archive prompts Drake to discover his old holster, now holding a toy gun. Almost instinctively, I make him pick it up, and then I steer him…

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Japanese hashtag reimagines videogame covers using adorable clip-art

#いらすとやさんでゲームパッケージを再現する, or as Google Translate tells me, “#To reproduce the game package in Irasutoya’s,” is a hashtag currently making its way around Japanese Twitter. It’s dedicated to taking videogame covers and recreating them with royalty free clip-art, specifically from the Japanese illustration blog Irasutoya. With its soft pastel colors and cute, cartoonish proportions, Irasutoya’s art challenges the hashtag’s participants to take titles such as Dark Souls (2011) and look at them through the candy-colored lens of Hello Kitty. While the idea of recreating images from games and movies using clip art isn’t entirely new—there’s already subreddits and Tumblrs dedicated to doing…

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It doesn’t get much creepier than controlling this ultra-detailed face with your mouse

This is not my face. I am at least as handsome, but far less demented-looking than that. As for this guy, he’s just some highly creepy head model rendered in filmic tonemapping, a graphic technique we see in games like the Uncharted series, which explaining could get complicated. What you really need to know is it’s used in making this awful web toy by AlteredQualia that lets you control the glower of the most vicious looking convict on earth by wiggling your mouse. And that once you do so you won’t be able to sleep a wink tonight.  Go ahead,…

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Naughty Dog to flip coin to decide whether or not to make a Last of Us sequel

On Reddit, the narrative designer of The Last of Us has said there’s a “50/50” chance of a sequel being made, which continues a proud tradition of ambiguity on the issue. At one point, a sequel was deemed a remote possibility, with no chance of the lead characters of the story returning. He told the PlayStation blog: As far as the journey Joel and Ellie goes on it ends with this game. We were very conscious that we didn’t want to leave this story dangling. If we never do a sequel we’re okay with it, because we told the story…