
Unravel wants to help us mourn, but doesn’t know how
Unravel begins with a letter from its creators that thanks you for purchasing the game. It explains to you the power of the medium, the senses of love and loneliness about to be explored, and how long they as a team have been pouring their hearts into it. The font and spacing makes it resemble the prelude to Thriller (1983), where Michael Jackson promises that he does not worship the devil. A game that signals its own history and globe of emotions as active parts, Unravel began for audiences last year when Coldwood Interactive’s creative director Martin Sahlin was called to the…