
Turning down the volume on Volume
Mike Bithell’s game is primally fun, but preachy.
Mike Bithell’s game is primally fun, but preachy.
The upcoming Volume pays tribute to Hideo Kojima’s essential “training” missions.
This video of the prototype of Mike Bithell’s cyberpunk stealth game Volume looks ridiculous in a very good way. Watch as your screen rips apart into fractals and reconfigures into the glowing synapses of a database. Bithell’s games tend to be lookers: his last effort Thomas Was Alone was eye-popping and well-received. But it was also a Flash game. Its simple, blocky environments were more Mondriaan than William Gibson. Though lovely in its on way, it belied that staring-into-the-singularity-while-mainlining-code feeling that we expect from our games about AI roaming the mainframe. But this is gorgeous. So far there is no…