
How No Truce With The Furies is pushing videogame writing further
No Truce With The Furies, in addition to being an oil painting come to life, is a game with a very high standard for writing. Developer Fortress Occident boasts a published science-fiction author in its writing team, and the game cites as inspirations text-heavy Infinity Engine games like Planescape: Torment (1999) and the original Fallout (1997). The detail an isometric perspective allows means the studio is able to go significantly more in depth than other games, but the conventions of the medium—long paragraphs of dialogue, often clicking through multiple choices with one character, and passages of narrative removed from gameplay—can be…