Sylvio’s bringing its ghostly screeches to consoles this Friday the 13th

Can you hear it? The moans in the static. Yes, it’s unmistakable. It’s saying the esoteric, analog-horror game Sylvio is ghosting its way to PlayStation 4 and Xbox One this week, on Friday the 13th to be precise. Weird message to pick up on an oscilloscope, that. It’s not quite the original version of Sylvio that we praised so lavishly back in 2015, but a remastered version that is heading to consoles—the tweaks and improvements have already rolled out on the Steam version of the game. The changes include the ability to revisit areas in the game, better hand animations…


RiME showcases the sights, sounds, and creatures of its Mediterranean fantasy

When RiME burst onto our radars with a minute-long trailer back in 2013, it showcased scenes that evoked games like Ico (2001) and The Wind Waker (2002). The camera swooped across a serene Mediterranean island with high walkways and cliff edges to traverse; there was an illusory door that opened into a mountain, where inside dark figures moved towards the protagonist’s campfire; it ended on a huge looming shape, dinosaur in size, moving through the veil of a morning mist. All of that is present in RiME‘s new trailer but it also moves in closer, finally giving us a proper show of the protagonist’s face, as…


Saddle up: Oblivion is now backwards compatible

Microsoft’s been rolling out a lot of new backwards-compatible games this month, the latest of which is 2006’s beloved The Elder Scrolls IV: Oblivion. Bethesda tweeted that Oblivion, and all its DLC with the exception of Shivering Isles, was available for download on the Microsoft store. As always, if you still have the original disc, your game will be downloaded free of charge. Oblivion, which has been out for over 10 years, arrives right on the coattails of backwards-compatible versions of Mass Effect 2 (2010) and 3 (2012), which were debuted earlier this month. Bethesda’s banking on the nostalgia Though the…


Help fund your own terrible death in Agony’s bloody vision of hell

It’s been a while since I’ve seen a warning label at the beginning of a videogame trailer. “WARNING: This trailer contains violent footage and flashing images that some may find disturbing.” That’s how the Kickstarter trailers for Agony open up, before each of them start smashing heads open with fists—one is two minutes long, the other 16 minutes long, select your poison. That’s the kind of warning I mostly associate with Resident Evil 2 (1998). That game came out a tender age for me, eight years old, when I wasn’t allowed to play horror games and therefore grew an obsession…

Gears of War 4

Gears of War 4 has lost some weight

A number of things define Gears of War. There’s the chainsaw-equipped assault rifle used to saw murderous reptile men in half, the constant rhythmic challenge of timing a supercharged gun reload, and, of course, the brick shithouse soldiers that players control throughout. These are all constants in Gears, reliable design elements that tie the series—a trilogy and spin-off game—together, regardless of where the story itself goes. Gears of War 4 is an intentional break from everything that came before, but, since it has that 4 on the end of its name, it’s also, in many ways, a continuation of Gears tradition, too. Much of it…


At last, the Lynchian detective drama Virginia has a release date

You could be forgiven for not hearing of Virginia before now. The first-person detective game—described by many as a mix of Twin Peaks, The X-Files, and Brendon Chung’s Thirty Flights of Loving (2012)—is something you probably want to be focusing your attention on right now, especially as it’s arrival is right around the corner. Here’s the deets: Virginia is coming to Windows, Mac, Xbox One, and PlayStation 4 on September 22nd. That’s less than a month away. Maybe it’s time to get up to speed. a love letter to TV shows that mix the wonderful and the mundane You can…


Fru might actually make the Kinect relevant again

New Xbox One exclusive game, FRU requires players to use the Kinect to play. That, in itself, is already strange, considering the Kinect was unbundled from the Xbox One two years ago. But FRU might actually be able to bring life back to the Kinect by doing motion controls in a completely different way. While many motion control games require the player to, in some way, imitate a natural movement, FRU doesn’t. Instead, FRU uses the outline of your body to demarcate portals on the screen. These then change the environment that the in-game character is in, granting them a way…


Let’s obsess over what Inside is all about

This article contains lots of spoilers for Inside. /// When I got to the furnace I thought that was the end of Inside. Immediately my heart stopped. “Oh my god they didn’t,” I thought. But the momentum of the moment and all the crashing glass and shrill screams that had come before urged me on. The King of Limbs (as some are now referring to it) slunk closer to the wall, both of us transfixed by the flames. The blob of mangled flesh and synaptic impulses is a tragic abomination, but did the game’s creators really want it to die?…

Lone Light

Lone Light teases out the complex symbiosis of light and shadow

Hessamoddin Sharifpour’s upcoming game Lone Light draws its puzzles from the timeless dance between light and shadow, telling the story of a lone light finding its way through the cosmos. Sharifpour is an Iranian programmer living in Toronto; come September, he’ll be attending the University of Toronto to study computer science. At 19, he is already the recipient of two awards—Best Idea and Jury’s Special Choice—from the 2014 Iranian Indie Game Developers Festival, as well as nominations for Best Indie Game of the Year and Best Design. there will also be hints of evolving cosmologies This early recognition for his…