Xenoblade Chronicles X

The pointless scale of Xenoblade Chronicles X

For more about Kill Screen’s ratings system and review policy, click here. A few months ago, The New York Times and several other outlets ran a story about an unlikely extinction happening in Japan: the Aibo, a robotic dog manufactured by Sony, was slowly but surely dying out. The company stopped repairing them in March 2014 due to a scarcity of spare parts, leaving Aibo owners unable to do much to resuscitate their moribund companions when technical failure eventually occurs—as it inevitably will. As a result, some owners are already holding Aibo funerals, mourning the loss of an object that…


Xenoblade Chronicles X will be five times bigger than its already-huge predecessor

To a small but very vocal group of people, 2012’s Xenoblade Chronicles was like an all-you-can-eat buffet in the middle of a desert. After the JRPG’s much-ululated decline in popularity and relevance, it was a sprawling, goofy, giving game, with vistas that just continued opening up, revealing new pockets and caves and skylines to take in. It was a game largely based on wandering, which rewarded you with hard-earned heart-to-hearts between characters and kept rigorous track of every tiny slime or towering woolly mammoth you felled. You jogged up mountains, into volcanoes, through the stars, each footstep felt. You grew…