And thus
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Making a survival horror game without all the clichés

Narayana Walters, a computer science student at Appalachian State University, is fed up with seeing the same old designs in horror and survival games. But rather than sticking to moaning about it, Walters is doing the admirable thing of making his own: a non-linear, open-world survival horror game called and thus. While it may be a little much to call and thus a reinvention of the survival horror template it does strike you at first glance. From what he has outlined on the game’s TIGSource thread so far, there are no zombies, no guns, none of the usual sights that might immediately turn you…

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Take a look at Rollovski, the adorable Simogo game that never was

Recently made available for free over on their blog, Simogo’s Rollovski is adorable, clever, and unfortunately, only four levels long. The game, an unreleased prototype, stars a round, limbless detective of the same name, following him on his journey to infiltrate a strange hotel made up entirely of circular rooms. Along the way, players must avoid capture from spotlights and, like in the Sonic the Hedgehog series, build up enough speed to roll around the environment’s many loops. Unfortunately, like its ball-shaped main character, it was never quite able to get off the ground. Rollovski‘s story begins in 2012, when shortly after releasing…

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Simogo channels its Swedish folk-horror into a scary children’s book

Eerie adventure game Year Walk is headed to the Wii U, but rather than celebrate with a spin-off, or DLC, or other things game companies like to put out before a new release, Simogo has published an eBook called Year Walk Bedtime Stories for Awful Children to mark the occasion. Bedtime Stories for Awful Children is a collection of five gruesome short stories inspired by both the folk tales of Simogo’s native Sweden and the creatures that haunt Year Walk. With the gloom of Edward Gorey and art by Johanna Meijer, the Year Walk storybook includes such charming tales as:…

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Swoon to Simogo’s new "challenge-free experience" The Sailor’s Dream with us

Over their short but fertile career, the two-man team at Simogo has established a singular voice: perfectly unified in art, sound, and structure, experienced through the glossy sheen of an iDevice. Last year, their brisk, sprightly aesthetic began to give way, first to the almost death-metal-dark Year Walk, and then with the Lynchian Device 6.  Today, they’ve unveiled The Sailor’s Dream, which they consider the third part of the trifecta begun with Year Walk. Its short video trailer dropped on Kill Screen HQ like a neutron bomb full of pastel hues and gently plucked guitar strings. Described as “a challenge-free…