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The dizzying art of the cinematic zoom invades videogames
Zooms have long been the crux of dramatic filmmaking. Legendary director Alfred Hitchcock popularized the dizzying camera effect in his classic thriller Vertigo (to, obviously, envelop the viewer in a sense of vertigo). Afterwards, zooms became a trend among filmmakers seeking to add that extra depth of environmental distortion to a shot – sometimes even to comedic success. For videogames, the art of the cinematic zoom is harder to master. In most cases, the player has control over the camera, and cutscenes hardly ever implement such dramatic effects. In reaching, a game borne out of a recent Global Game Jam,…