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12/12 A Designer’s Toolkit For Rich Storyworlds
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12/2 Picking Partners For Interactive Experiences
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Building an Informed Virtual Reality with Team Rolfes
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Colorful Game-Building with Film Noir and the Universe
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Exploring the Material Culture of Video Games Through Jewelry and Metalwork
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How to Translate a Person into Pixels and the Art of Digital Dance
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How to Use the Creative Power of Minecraft
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Making More Artful Games with Playmaker
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Reflecting on 19 Years of Playful Studio Practice
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Subverting Expectations in Art and Immersive Gaming
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The Concentric Fictions of a Generous History
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Using Blender to Build Digital Gardens
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Using Green Screen to Make-Believe New Worlds
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