Using Green Screen to Make-Believe New Worlds

A virtual workshop with Natalie Paneng

October 16, 2021

Out of stock

Categories: ,

Imagining a new story or world is one thing, but it can be difficult to make that world come to life on a digital screen. While there are many different methods to bring these worlds into existence, a fair number of systems are difficult to use, expensive, and don’t quite tap into the creative, hands-in-the-mud, feeling of playing make-believe as a kid.


Artist Natalie Paneng hopes to change that with her workshop on accessible world-building. This workshop is focused on using models against a greenscreen to make exciting, playful, and digital stories. It requires just a few arts and crafts materials, all of which can be found easily and affordably, to help workshop attendees gain perspective on realizing their world to scale. These models can then be digitally translated and accessed through virtual means. 


The workshop started with basic world-building instructions and an introduction to world-building from Natalie’s perspective as a digital artist. Then it dove into the basics of greenscreen principles and how to put together a simple project. The main structure then focused on how to build models, and how to prepare and execute a vision in miniature. Finally, the workshop was ended by bringing these elements together.

This is part of Killscreen’s Method programming (see below)



About Your Instructor

She is awkward, complex, and has a quirk to her expression. Residing in Johannesburg and the cyber village called the Internet. Natalie Paneng (b. 1996, South Africa) is a digital artist who completed a BADA(Hons)from the University of Witwatersrand in 2018. Majoring in Production Design (Set and Costume Design) and Art Management. Natalie makes use of both her self-taught digital skills and her theatre background to create multidisciplinary digital art.

Paneng’s work has been exhibited with TMRW Gallery, The National Arts Festival, Blank Projects, Michaelis School of Fine Art, BKHz Gallery, Le Lieu Unique and Galerie Eigen Art Leipzig. Along with this she has participated in local artist residencies such as Bubblegumclub Future 76 Residency(2018), Floating Reverie(2019) and Fak’ugesi Digital Innovation Artist Residency (2019). Natalie also published creative research through Ellipses Journal and Artist Research Africa as well as being a 2020 Fellow with Institute of Creative Arts and UCT.

Through her work she explores what it means to have an online presence, the persona’s we develop online and how the Internet and its algorithms control and influence us and our perceived reality. Her video work and art become a way for her to interrogate as well as share how she manifests and navigates the world she lives in and creates for herself. The internet is MTV and she welcomes you to her crib.

What to Expect

Killscreen divides its events into two categories Theory and Method. Theory courses are lectures, talks, and other one-to-many events. Method events are workshops, immersive, and other smaller hands-on programming.

Once you’re registered you can access this experience through your confirmation email or Eventbrite account. Killscreen online experiences are recommended for attendees age 13+.

This online experience will be recorded. A link to the recording will be made available to all ticket holders roughly a week following the event. This link can be accessed by completing the post-event survey, which is emailed to all ticket-holders after the event.

Killscreen is an arts and culture organization committed to advancing the dialogue and practice of games and play. Founded in 2010, we seek to drive the intersection of games, play, and culture through cross-disciplinary collaboration to show the world why play matters. We want to break down the barriers that have traditionally segregated play and games from other creative disciplines and highlight creators with ambassadorial relationships to the world around us.

We encourage you to follow and share the hashtag #KSonline for more incredible online experiences. And check out other material on, including honest and thought-provoking interviews with some of the best creators at the intersection of play and culture.