adventure game

Adventure game is made out of actual Renaissance-era artwork

Four Last Things is the type of game I want to leave open on the title screen for hours, just to stare at and appreciate. But that would be the sin of sloth, friend. Still… Alright, alright, I’ll move on. Created in two weeks for Game Jolt’s adventure game game jam #advjam2016, Four Last Things is a

PLLUG plays with light and dark to tease out your curiosity

Everything is enveloped with darkness. You are a creature that thrives on electricity. You fall into a strange underground world; separated from your loved ones, you must find a way to get back to the surface. This is the premise of the game PLLUG, created by carpetbones. With simple keyboard contro

Explore a bleak British town in a Kafkaesque adventure game

The northern England town of Grimsfield is bleak—completely desaturated of color, existing solely on small, square dioramas. Its inhabitants, architecture, and virtually everything within it are completely cubular, except for some dashing, rare berets. Everyone within Grimsfield is self-absorbed, th

Inside the Kubrickian spaces of Twelve Minutes

Visual artist Luis Antonio’s been around. He used to work at a couple big name game companies (Rockstar and Ubisoft). But, feeling unfulfilled, he jumped ship to work on Jonathan Blow’s The Witness, a game that incidentally inspired him to learn programming and pursue his own personal project, Twelv