Sci-fi survival horror game SOMA wants to mess with your head in every way imaginable. Set in a remote underwater research facility doing some wacky shit with robots and artificial intelligence, the player must survive the aftermath of its collapse into chaos. While recalling visuals from BioShock‘s
Like watching Disney movies during a bad trip Can’t sleep, baby’ll eat me Who said cartoons are just for kids? Welcome to Disney’s Midnight Channel It’s like Zelda, but…I need an adult
“Reality is that which, when you stop believing in it, doesn’t go away.” – Philip K. Dick Humanity’s centuries-old attempt to understand our own consciousness, from philosophy to biology, can basically be summed up by one single image: a dog trying to chase its own tail. From Descartes’s declaration
Videogames are stuffed to the brim with “fun” little feedback loops, like level-maxing and crossbow upgrades and loot-a-thons. But according to Thomas Grip, author of some of the most hair-raising horror games around, such as Amnesia: The Dark Descent and the anticipated SOMA, those delicious system
Horror games are currently in a rut with their slasher film mentality says Thomas Grip, designer of games that chickens like me stay far, far away from. Speaking with Rock, Paper, Shotgun about his upcoming title SOMA, he explained that scary games have yet to evolve from gory, cheap scares into a m
Dan Pinchbeck pushed into dark psychological territory with Amnesia: A Machine for Pigs, crafting a protagonist whose moral compromises reflect real horrors.
Back in September 2011, two lads out of Manchester founded a small development studio named White Paper Games. The chosen logo was an origami crane, an apt symbol of what kind of games they aspired to make: aesthetically graceful objects, made from familiar material, twisted into thoughtful, complex