Klocki
News

Relax your body, tease your mind with artful puzzle game Klocki

Maciej Targoni, the creator of Klocki, describes himself as a Polish game developer that lives in the woods, and wants his puzzle games to communicate with players using only its mechanics. His game has no score, no timer, and no tutorial—just blocks and shapes. Mostly lines. A distinct design style rooted in a minimal aesthetic is established within Klocki—but it’s not what defines it. Targoni was more interested in creating a game with sharp mechanics. It’s the simplicity and clarity of the gameplay that inspires the art, he says. it’s actually pretty calming Targoni’s early prototypes reaffirm this process. Scrolling through…

Neighbor
News

You should play the new poetic game from the Kentucky Route Zero designers

Have you downloaded the iOS/Android Triennale Game Collection yet? We wrote about it a few weeks ago; the gist is that Milan’s La Triennale di Milano, an exhibition held by the Triennale Design Museum, is back after 20 years, and they seem to like videogames. Santa Ragione’s Pietro Righi Riva has commissioned new games from five designers, including Kentucky Route Zero designers and Kill Screen sweethearts Cardboard Computer. Their entry, Neighbor, is a meditative little vignette along the lines of Mountain (2014) or Animal Crossing. It’s done in Cardboard Computer’s house style: tasteful low-poly art, poetic, spare writing, and a synthesizer score that straddles melodic and ambient vibes. You…

collection2
News

Download a virtual art exhibit that features original games from around the world

La Triennale di Milano is an Italian modern art and design museum, focused on the relationship facilitated through art and industry. The La Triennial di Milano regularly displays exhibitions of design, architecture, art, fashion, film, and essentially anything contemporary. After a 20-year absence, the Triennale International Exhibition has made its triumphant return. With events and exhibits widespread across Milan, and now even an app-bound virtual exhibit by game designers from around the world, the Triennale International Exhibition has truly been ushered into the modern era. And after two decades away, that’s much to be revered. The chance to see art from the…

Lidia Zuin
Feature

A brief history of men who build female robots

This is a preview of an article you can read on our new website dedicated to virtual reality, Versions. /// You probably saw the news about the Chinese guy who created his own robotic Scarlett Johansson in his flat, right? Ricky Ma has caught the attention of many during the past weeks not just because he managed to build a robot that looks just like the American actress, but also because he did this all alone, and because he doesn’t admit the resemblance. Besides the discussion of how this could become a legal issue, the robot named Mark 1 also…

Sara and Death
News

Philosophical mobile game reimagines Ingmar Bergman’s The Seventh Seal

Rocco Salvetti might be not your typical videogame maker. After studying philosophy, he decided he wanted a new adventure in IT. “I had a good job, but curiosity took over. I left and started all over,” he said. He moved from Italy to England, finding in London the right place to settle down and to run away from the stillness of small towns: “I need a massive city not to get depressed and it has been four years now, maybe I should consider Tokyo.” It is this hunger for more that describes Sara, Salvetti’s alter ego, and the protagonist of his game Sara and Death. Available…

Infinite Arms
News

Infinite Arms aims to make the toy game adult-friendly

When Activision’s Skylanders: Spyro’s Adventure first launched in 2011, it resonated with older kids by balancing the act of imagination with the act of playing a videogame. While it was more structured than a more free-form toy like Legos, Skylanders created the illusion that, by placing plastic figurines on a light-up pedestal, players could bring inanimate objects to life. Adults didn’t understand this. As an added bonus for Activision, this was a natural point of entry into the toy industry, and the ability to bolster sales with a physical product line was something that everyone from Nintendo to Lego would…

dive_another_day_1
News

Dive Another Way is the most fun way to break your phone

When it comes to the summer olympic sports, diving might not be the first event that gets your heart pumping. After all, those incredible gymnasts have all those fancy, flashy costumes and the competitors in the 100 meter sprint appear to pull of super human feats. All in all, other events can simply dwarf how awesome and how much skill is required to pull off a perfect dive. But fear not olympic divers, because videogames are here to rescue your image. In the game jam entry Dive Another Way (by Max Wrighton, Gian Dbeis, and Remy Stuurworld), two players attempt to synchronize…

gm
News

Ghosts of Memories sets its puzzles across beautiful, impossible structures

Ghosts of Memories is an upcoming iOS and Android game set in a mystical, isometric world of impossible architecture. While the game it resembles most, Monument Valley, presented its puzzles as compact structures to be rotated, explored, and manipulated, Ghost of Memories spreads its puzzles out across wider, more fragmented areas composed of floating ruins, hanging platforms, and ancient shrines. Its worlds vary from desolate sand gardens occupied by energy-filled obelisks to volcanic grey islands surrounded by a sea of patterned turquoise, each putting to use Escher-inspired perspective tricks in their own way. According to the Ghosts of Memories website,…

pogo
News

To catch ’em all in Pokémon GO you’ll need to explore the world around you

Pokémon GO is a videogame that—get this—sees Pokémon invading “the real world.” Yep, you don’t have to sit in a stuffy room by yourself staring at a grey and green screen of mere inches in size to play Pokémon any longer, as I did for hours as a child. You can go outside and find a Pikachu poking its head out of a shrub through your phone’s screen, throw a (pretend) Poké Ball at it, and then trade or battle it with whoever else is around.  This is all possible due to the technology that Niantic Labs (which has just…