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Practice for the impending apocalypse with The Wild Eight

If 2016 has been an utter trash heap for you, as it has for so many, you may have fantasized at times about striking out to build a new life away from all this terrible bullshit. It can be hard to care about games when the real world is falling apart at the seams. But if you’re looking to get away, an upcoming game is on the horizon that may help ready you for that long awaited escape. The Wild Eight, due out this fall for PC, PS4, and Xbox One, is a Northern survival game set in a procedurally…

Lonely Star
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Lonely Star brings a lo-fi apocalypse to the Weird West

“FAIR FIGHTS ARE GOOD, IF YOU ARE IN A MOVIE, OR WOULD LIKE TO BECOME DEAD.” This is told to me by a crystal in the middle of a desert, surrounded on all sides by dust and cacti and one single, solitary highway. It’s the third of these I’ve found, sprouting carelessly out of the cracked earth, there for no other reason than to give advice, vehemently and repeatedly. Their surreality never comes into question. Lonely Star, it seems, doesn’t like to spell things out. I found the first crystal one map south of the demo’s introductory map, a conclave…

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Find angst and beauty in 35MM’s post-apocalyptic Russia

In 35MM, post-apocalyptic Russia plays you. You are one of a pair of friends walking across deserted Russian villages and forests. It’s not entirely clear what befell the world, but it was bad. The people are gone, and so too are most signs of life. More to the point: most signs of life as you commonly understand them are gone. The earth is adaptable and has moved on to new challenges since whatever foul event occurred. It is changing, and you can’t be exactly sure why or how. If you are to survive, you, too, must change. That’s sort of…

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Apocalypse Now (& Again)

In English, the word “apocalypse”—ety. Greek, n. apo (un-) + kaluptein (-veil)—has three non-exclusive uses. The first and most common is simply the end of the world, whether by divine punishment or whatever transpires in movies directed by Roland Emmerich. The second is any form of calamity, representational or real, man-made or no, that resembles the end of the world, like the 2010 Haitian Earthquake, Chernobyl, or the movies directed by Roland Emmerich themselves. The third is what the Greeks intended apocalypse to mean: the revelation of knowledge through profound disruption, which is why the final book of the New…

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The world is okay and here is a cat you can tease with yarn

Life is a brutal slog. You spend the majority of your waking hours working, and spend the remainder recovering from the toxic effects of that work. Your body is constantly deteriorating, unless you are like a little kid, in which case, I have this to say: it is all downhill from here, bub. The planet on which you are oscillating between work and nonwork is literally dying. From a cosmic perspective, the human race is merely being obstinate. And yet. We wake up. We find meaning in the work. We build families, and the families help each other. We wend…

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Everybody’s Gone to the Rapture aims for "genuinely nonlinear narrative"

Everybody’s Gone to the Rapture designer Dan Pinchbeck has written a long blog post detailing the game’s creative genesis. Peppered throughout are some hints on what the final game—which, after being shrouded in secrecy, is due to be released in early August—might contain.  He’s spoken before (to Kill Screen, among other places) about the “cosy catastrophe” branch of apocalyptic fiction, a distinctly British take on the end of the world focused as much on the quiet dissolution and retention of social norms as it is on, like, marauding bands of radioactive freaks. Here he pinpoints their appeal to the era:…