In 1964 and 1965, people flooded into the newly built, brightly-coloured New York State Pavilion in Queens, N.Y., to get a glimpse of new innovations, like telephone modems and computer terminals with keyboards, for the 1964 World’s Fair. Today, the New York State Pavilion resembles the ruins of an
Benjamin Nordsmark’s Labyrinth Table is not Kramer’s coffee table book about coffee tables—sadly, nothing ever will be—but it’s pretty damn cool nonetheless. “The Labyrinth Table,” writes Nordsmark, “was created to show how a well-known object like a table can be given an extra dimension by creati
P.T. was a mirage. Thirsty for horror, we supped from its frightening wellspring, it sending shudders through our bodies and electric in our hairs. We were revitalized. Then it was taken from us. Konami shut it all down, both P.T. and the game it acted as a teaser for, the now vaporware survival hor
The architecture in Kitty Horrorshow’s videogames has always had the biggest presence. In CHYRZA it was a midnight pyramid that bore down upon you while collating pieces of its monstrous history. Sunset Spirit Sky had jagged helter-skelters to climb and silhouetted windmills with blades like black k