Architecture

The disjointed Prague of Deus Ex: Mankind Divided

Heterotopias is a series of visual investigations into virtual spaces performed by writer and artist Gareth Damian Martin. /// To me, Prague has always felt like a city uniquely in communion with the past and future versions of itself. I remember my first visit, a local friend taking me to the once

Castles Made of Castles lets you easily create complex architecture

There’s a sort of serene pleasure that comes from uniform design schemes. Whether it’s a car with two identical sides, a train that could be perfectly split in half, or a skyscraper in an evenly cubical shape; orderly architecture gives off a sense of harmony and pleasure to the viewer. These endeav

Cilvia challenges architects to treat planning as more of a game

Urban planning is a rules-based game. Participants in the planning process have goals they wish to accomplish and constraints governing how their objectives can be achieved. Nowhere is this more the case than in London, where a complex series of regulations and protected sightlines have conspired to

A new autobiographical game that will be set in and around Doom II

I’ve never met JP LeBreton but I know him because he knows the original Doom series. He wrote what is probably the most insightful design analysis of the game back in 2010; before he became a level designer for BioShock (2007) he learned the craft with Doom‘s level editor (and then demade his BioSho

An exhibit for admiring the labyrinthian cityscapes of anime architecture

When I visited Tokyo, Japan earlier this year for the first time, I was struck by its block-by-block awe-inspiring architecture. From the woven-like walls of the Daikanyama T-Site bookstore, or the mirrored, cave-like entrance to the Tokyu Plaza Building on the cusp of Omotesando and Harajuku, Japan