British media art studio Universal Everything is renowned for creating avant-garde and abstract projects. Having previously designed forward-thinking and provocative assignments for the likes of MTV, the Victoria & Albert Museum and the London Olympic Games 2012, their newest work is considered thei
If, like me, you are the proud owner of formerly stray cats, you know the havoc they can cause to a well-kept house: the shredded upholstery of the couch, the spilled house plants, the random toilet paper roll attacks. While a nightmare for me, this must be thrilling for my awful cats. That’s the co
The beleaguered SimCity has suffered a dent in its reputation after a shaky launch. But beyond the server woes and consumer complaints, a jewel of digital urban planning arises.
Robin Arnott’s soundscapes push the edges of what nothing sounds like. We dig deeper into his design philosophy and how making music is as crucial to feel of Antichamber as the game itself.
As games crossed over from niche pasttime to mainstream success, more and more world-class artists have lent their vision to the pursuit of digital leisure. Stephen Spielberg has put his fingers in many a game-pie, from 1995’s PC adventure The Dig to the unrealised project for EA, codenamed LMNO [ht