Bob Ross is a man that needs no introduction, but I’ll write one anyway. Bob was a television host from long ago that taught the world how to paint. His signature afro, calming voice, and beautifully hand-painted vistas made him a household name in the 1980s and 1990s, until he lost his battle with
For the past couple of years, the digital artist and game maker known as BARCHboi has kept himself secretive. His primary online identity has been a logo of a portrait with a black bar across the eyes, overlaid with glitches. Now BARCHboi (real name: Joseph Dowsett) has made himself naked. His new “
If you’ve ever had a table at a convention, or had your work in a gallery, you’ve experienced the sharp sting of a stranger’s silent judgement. “How are you enjoying the show?” you ask as they walk by. They look down at your work and scowl, moving on wordlessly to buy some crappy fan art from the ne
The second episode of the point-and-click game series The Lion’s Song is now available to purchase and download on Steam. It’s a doozy, letting you dive into the imagined fears of real historical figures that were part of Vienna’s artistic elite at the turn of the 20th century. You play as an aspiri
RŌA is best seen rather than described. But, as I have to use words, I’ll say that my first impressions of it were that it looks like someone turned datamoshing into a videogame (if you don’t know what datamoshing is, there’s a whole site dedicated to it). Colors belch into each other across the scr
A lot of newer music has been deemed inane and ridiculous for sounding like broken technology. Dubstep’s sound, for example, has been compared to the sound of hitting a metal pole with a chainsaw, the sound of robots dying, the sound of a root canal. According to Wendy’s: “Dubstep sounds like a brok
There isn’t a lot of videogame art I would hang on a wall. In fact, to date, there is only one piece of videogame-related artwork in my house, and it’s Judson Cowan’s rendition of Lordran from Dark Souls (2011). Now, I think may have found it some company. Cook & Becker, an art dealership, is now se
Existence is stressful. This is what the passage of time teaches us as we trade our carefree childhoods for a decision-ridden adult life. Modern life can fill us to the brim with anxiety. Our brains conspire against us, pumping our minds full of negative thoughts, paralyzing our bodies with indecisi
A young boy, seen through a viewfinder, discusses the ocean with his mom. The screen buzzes; the boy disappears; two eyes blink open. They belong to a little metal carapace that scrambles around an empty room, tugging at switches and saying, “Hello?” The boy is nowhere to be found, but the bot keeps
Pokémon don’t have internal organs. At least, that’s what Miles Peyton—a Fine Arts and Computer Science student at Carnegie Mellon—found out when he pulled the skin back on different character models from Pokémon X and Pokémon Y (2013) exposing “skin balloons without flesh or internal organs.” Peyto
When I visited Tokyo, Japan earlier this year for the first time, I was struck by its block-by-block awe-inspiring architecture. From the woven-like walls of the Daikanyama T-Site bookstore, or the mirrored, cave-like entrance to the Tokyu Plaza Building on the cusp of Omotesando and Harajuku, Japan
The reason higher education combines “arts” and “sciences” is because all art is, in essence, an emotional and psychological experiment. People want to experience joy, fear, ennui, etc., but aren’t always able (or willing) to experience the events that would normally create such intense feelings. In
La Triennale di Milano is an Italian modern art and design museum, focused on the relationship facilitated through art and industry. The La Triennial di Milano regularly displays exhibitions of design, architecture, art, fashion, film, and essentially anything contemporary. After a 20-year absence,
Sign up to receive each week’s Playlist e-mail here! Also check out our full, interactive Playlist section. THE NIGHT CAFE (PC) BY BORROWED LIGHT STUDIOS The point of going to a museum is to gain a more tactile understanding of a piece of art. Being in front of a picture allows you to see the minute
As technology advances and our lives grow more and more digital, the barrier between our physical world and the virtual one grows increasingly blurred. As videogame graphics venture further into the dark lands of the uncanny valley, it seems only consequential that a photographer would eventually ut
As world design in games nowadays trends towards visions of vast, sprawling overworlds, intricately layered and impeccably nuanced, questions of mobility have risen to the forefront: how does the player get from point A to point B in the most efficient way possible? Questions of speed are of paramou
The first few moments in the online version of The Sprawl can best be described as overwhelming. Videos with bizarre eye-catching graphics shift around for just a second, there’s a moving shape in the background. The text that appears would seem to be an explanation, but explains very little, saying
The Internet is, by and large, an ugly place. This is a reality partially informed by the choices we each make (some more than others, granted) but largely attributable to choices made upstream, before websites arrive on our screens. To beautify the Internet, then, is to wrest control away from the
Everything we know and love virtually is the source of meticulous coding. Coding is the backbone of videogames. Coding is in the DNA of the websites we visit daily. In fact, coding can be the reason why some of our favorite creative endeavors exist at all. Coding all too often makes the impossible p
Hugo Arcier’s FPS is about last year’s attacks in Paris, though it is not immediately clear in precisely what way. We know this because the artist says as much on his website: “FPS is a post November 2015 Paris attacks art piece. The artist deals with blindness hijacking video game codes, in particu
There’s a special brand of nostalgia for the Family Computer, colloquially called the Famicom. The game console was released by Nintendo in 1986 but never outside of Japan, and was home to many, many cult games. It jump-started a multitude of classic Nintendo franchises, like Mother (1989) (also kno
Sign up to receive each week’s Playlist e-mail here! Also check out our full, interactive Playlist section. INKS (iOS) BY STATE OF PLAY GAMES Pinball is something of a lost art. With the glory days of arcades and The Who’s rock opera Tommy (1969) behind us, the Pinball Wizard may appear to have lost
Since being successfully funded on Kickstarter in October 2015, details on Tale of Tales’s latest project, a digital collection of animated Christian dioramas titled Cathedral in the Clouds, have been light. “We haven’t produced anything yet,” explains co-creator Michaël Samyn, who is working on Ca
Even with the advent of adult coloring, it’s difficult to find an outlet that makes you feel like you’re creating unique art without actually having the talent to do so. Paint Bug, made in 72 hours for the Ludum Dare game jam, attempts to do just that. Paint Bug gives the player control over a serie
You shake some cereal into a bowl and pick up a box of milk. As you’re about to pour, you see a sign on its side: Have you seen this building? Well, not exactly. Some mischief has been done here. At least it’s mischief of the architectural instead of criminal variety. (Granted, this line is occasion