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Why Paper?

Support print media in the modern world by backing us on Kickstarter If you want a sense of the difference between the worlds of paper media and videogames, color is the best place to start. In print, as we learn in kindergarten, there are three primary colors—red, blue, and yellow—and you get all t

League of Legends and the problem of online communities

If you liked what you read, why not back us on Kickstarter? Early last Friday, just before the opening remarks of “Tribeca Games Presents: The Craft and Creative of League of Legends,” I sat next to a young man named Will, who told me he had come all the way from Daytona Beach, Florida. I asked him

In praise of Mega Man X

Going fast is easy—the challenge is in reacting to the unwritten near-future while maintaining environmental awareness to avoid running into shit. For all the risks to life and limb, the human brain and body craves the thrill of speed. As such, even relatively primitive virtualized acceleration titi

Against child protagonists

Videogames don’t like people. Of that, the overwhelming amount of fantasy, war and sci-fi games, the ones set around goblins, androids and super-soldiers—the ones patently uninterested in real human beings—are proof enough. But even when games profess an interest in personhood and human experience t